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・ Steve Pisarkiewicz
・ Steve Pitchford
・ Steve Pitt
・ Steve Pittman
・ Steve Pizzati
・ Steve Plasencia
・ Steve Plater
・ Steve Platt
・ Steve Pleau
・ Steve Plouffe
・ Steve Plytas
・ Steve Poapst
・ Steve Podborski
・ Steve Poizner
・ Steve Poleskie
Steve Polge
・ Steve Pollick
・ Steve Poltz
・ Steve Pool
・ Steve Pope (footballer)
・ Steve Popovich
・ Steve Porcaro
・ Steve Portenga
・ Steve Porter (producer)
・ Steve Porter (singer)
・ Steve Porter (wheelchair rugby)
・ Steve Post
・ Steve Potter
・ Steve Potts
・ Steve Potts (footballer)


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Steve Polge : ウィキペディア英語版
Steve Polge

Steven Polge is an American computer game programmer, the main coder behind the ''Unreal'' series of games, by Epic Games. Polge was hired by Epic in 1997 after creating the Reaper Bots for ''Quake''. In addition to programming on the franchise, he served as lead designer on ''Unreal Tournament 3'' and has been credited on other Epic titles such as ''Gears of War'', ''Shadow Complex'' and ''Infinity Blade''.
Steve is currently working on a new, free and crowdsourced ''Unreal Tournament'' title.
== Video game credits ==

*1998 – ''Unreal''
*1999 – ''Unreal Tournament''
*2002 – ''Unreal Tournament 2003
*2002 – ''Unreal Championship
*2003 – ''Unreal II: The Awakening''
*2004 – ''Unreal Tournament 2004''
*2005 – ''Unreal Championship 2: The Liandri Conflict''
*2006 – ''Gears of War'' (Xbox) (additional programming)
*2007 – ''Unreal Tournament 3''
*2007 – ''Gears of War'' (PC) (additional programming)
*2009 – ''Shadow Complex'' (engine programming)
*2010 – ''Infinity Blade'' (engine programming)
*2011 – ''Infinity Blade II'' (engine programming)
*2011 – ''Gears of War 3'' (engine programming)
*2011 – ''Bulletstorm'' (additional gameplay programming)
*2013 – ''Gears of War: Judgment'' (engine programming)
*TBA – ''Unreal Tournament'' (upcoming)

抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)
ウィキペディアで「Steve Polge」の詳細全文を読む



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